pasobant.blogg.se

N64 wwe games
N64 wwe games













n64 wwe games

In addition to the Hos and the dummy, some other wrestlers were mentioned in the game's ROM data, but did not make the final cut at all. Through normal play, these models can only be used in matches by cloning a female wrestler to a creation slot, then selecting them as outfits.

#N64 WWE GAMES CODE#

To save it, repeat the above steps with GameShark code 8109EFF0 0A09 8109EFF8 0008.īoth have simple movesets, no entrance music or video, etc. It uses a male 3D model, but is considered female by the game and cannot be edited.

n64 wwe games

This can also be done with the Dummy character.

  • Enter the edit mode with GameShark code 8109EFF0 0A01 8109EFF8 0008.
  • Ensure there is room in "Superstars 8".
  • The Godfather's Hos only accompany him in this game.
  • 3rd box: Rare (The computer will only taunt if their attitude meter is flashing and if their opponent is down).
  • These set of choices determine how often the computer will taunt. There is a choice of three different options here, but again, all of them are blank.
  • 4th box: Very Aggressive (More likely to grab a weapon).
  • 1st box: Calm (Gets back in the ring as soon as possible).
  • These choices determine how the opponent will act if they're outside the ring. There is a choice of five different options here, but every single one of them are blank.
  • 5th box: Super Defensive/Always defends (Waits for the opponent to attack and won't attack often when their opponent is active).
  • 4th box: Defensive/Mainly defends (Attacks the opponent when they're unable to respond).
  • 2nd box: Attacking/Mainly Attacks (Attacks quite a bit, and only defends themselves a bit).
  • 1st box: Aggressive/Always Attacks (Constantly attacking, doesn't defend often).
  • The choices list here determine the computer player's balance between attacking and defending. This also brings up a list of three choices Good, Normal, and Bad. This brings a list of three choices Good, Normal, and Bad.
  • 5th box: Always Grapples (Makes the computer grapple very often).
  • 4th box: Mainly Grapples (Makes the computer grapple often with occasional strikes).
  • 3rd box: Balanced (Balances out the amount of striking and grappling).
  • 2nd box: Mainly Strikes (Makes the computer strike often with occasional grapples).
  • 1st box: Always Strikes (Makes the computer strike very often).
  • Further testing shows that this function determines how often the computer player strikes or grapples. This section has a choice of five options, but most of the options are blank, except the middle one with what looks to be a stray Japanese character.

    n64 wwe games

    If you try to edit anyone that's not a Create-A-Wrestler, it gives you the "Not Able to Edit" message, but this is more in reference to editing the wrestler's moves than choosing a different finisher for them. This gives you a choice of moves from the wrestler's movelist that you can choose from, presumably as a finishing move. You can choose from Striking, Submission, Flying, and Up. There are also "Early Stage" and "Final Stage" choices here, but the options are different. Both options have a choice of Striking, Grappling, and Flying. There are two choices under this category Early Stage and Final Stage. This option has six general types of AI: Power, Tecnique (sic), Flying, Rough, Single-Minded, and Striking. Get further insight on these options and see if they save and what exactly, if anything, they do.















    N64 wwe games